geobio is an interactive multimedia installation that utilizes salvaged consumer electronics to influence a digital landscape. Interactions with objects such as answering machines and alarm clocks transforms the created environment into a chaotic field of broken household items, accelerates the changing of the weather and produces a cacophonous soundscape. If the player chooses not to interact with the appliances the original landscape slowly regenerates.
September 29, 2018 - Whaaat!?, ATLAS Institute
July 20, 2018 - Lights Out - Lights On, Redline Gallery
May 26, 2018 - Dizzy Spell, Collective Misnomer
April 28, 2018 - DU Arcade, The University of Denver Game Developers' Society
March 10, 2018 - Other Worlds: Landscapes from the Mind's Eye, Helikon Gallery & Studios
Larme is a side-scrolling puzzle platformer in which players uncover the mystery behind the disappearance of their parents using goggles that peer into alternate timelines.
Split presents two distinct environments displayed on separate monitors. Players are encouraged to collect objects while avoiding obstacles, but only a single set of controls is offered for the two unrelated spaces. The game uses the setbacks and frustrations inherent to this format to reflect on the social discordance and political division we experience between our loved ones when trying to talk across ideological differences.
September 14, 2017 - Art & Conflict, Arvada Center for the Arts and Humanities
Sky is a slow paced, atmospheric sound-explorer that allows the player to create relationships of sound, line and image by navigating an open world of clouds and constellations.
WithIn is a project that combines poetry and drawing in an interactive setting. The poem was written and read by Jonathon Simkins.
The play of RAT_S was inspired by how we view and create physical art with a sway, moving closer to consider detail then backing off to absorb context.