Bluster Blunder

Bluster Blunder is an absurdist racing game using modified Nintendo Entertainment System cartridges that players blow into to advance their character. The visual source material was generated with a circuit bent NES console.



Pop! is an interactive piece that uses a camera with background subtraction to play between static and flowing points. As the player crosses these points, their shape emits spheres emphasizing the differences in the two kinds of digital spaces. The player uses their location in the physical space to interact with colored objects to transition between the static grid and motion field.

Project requires a camera.

Use Space bar to toggle lines off and on. Move mouse while lines are on to exaggerate sections.

Please use the Escape key to close application properly.



Hyperlinked is an interactive installation that encourages viewers to reflect on our contemporary media environment. The project uses a webcam to map the viewer’s movements onto a dizzying field of found mass media imagery distorted through multiple layers of analog and digital processing. This playful surface is disrupted by a text collage that generates sentences from short fragments of terms of service agreements, advertising transcripts and online personality surveys. The results of these shuffled texts range from the commonplace and banal to jarring and unsettling variations on the often ignored language that shapes our relationship with new media environments.

Project requires a camera.
Please use the Escape key to close application properly.

March 8, 2019 - Looked, Dizzy Spell



geobio is an interactive multimedia installation that utilizes salvaged consumer electronics to influence a digital landscape. Interactions with objects such as answering machines and alarm clocks transform the created environment into a chaotic field of broken household items, accelerate changes in the weather and produce a cacophonous soundscape. If the player chooses not to interact with the appliances the original landscape slowly regenerates.

January 17, 2019 - Art of the State, Arvada Center for the Arts and Humanities
January 3, 2019 - Death by Audio Arcade, Super MAGFest
September 29, 2018 - Whaaat!?, ATLAS Institute
July 20, 2018 - Lights Out - Lights On, Redline Gallery
May 26, 2018 - Dizzy Spell, Collective Misnomer
April 28, 2018 - DU Arcade, The University of Denver Game Developers' Society
March 10, 2018 - Other Worlds: Landscapes from the Mind's Eye, Helikon Gallery & Studios



(In Development)

Larme is a side-scrolling puzzle platformer in which players uncover the mystery behind the disappearance of their parents using goggles that peer into alternate timelines.

April 8, 2017 - DINK, McNichols Civic Center Building
April 29, 2017 - DU Arcade,The University of Denver Game Developers' Society
June 30, 2017 - Denver Comic Con, Colorado Convention Center
July 22, 2017 - BirdSeed Collective's Annual 100+, Denver Sports Castle
October 20, 2017 - Dreamhack, National Western Complex
November 18, 2017 - 6th Annual Denver Indie Game Expo, Dry Dock Brewing Company




Split presents two distinct environments displayed on separate monitors. Players are encouraged to collect objects while avoiding obstacles, but only a single set of controls is offered for the two unrelated spaces. The game uses the setbacks and frustrations inherent to this format to reflect on the social discordance and political division we experience between our loved ones when trying to talk across ideological differences.

September 14, 2017 - Art & Conflict, Arvada Center for the Arts and Humanities



Sky is a slow paced, atmospheric sound-explorer that allows the player to create relationships of sound, line and image by navigating an open world of clouds and constellations.

April 29, 2017 - DU Arcade,The University of Denver Game Developers' Society
July 22, 2017 - BirdSeed Collective's Annual 100+, Denver Sports Castle
June 22, 2017 - Terminus Conference and Festival, W Atlanta Midtown
September 13, 2017 - A Maze./Johannesburg, Tshimologong Precinct



With[]In is a project that combines poetry and drawing in an interactive setting. The poem was written and read by Jonathon Simkins.

July 9, 2016 - Drawing Never Dies, RedLine Contemporary Art Center



The play of RAT_S was inspired by how we view and create physical art with a sway, moving closer to consider detail then backing off to absorb context.

January 21, 2016 - Art of the State, Arvada Center for the Arts and Humanities


Justin Ankenbauer

Justin Ankenbauer received a BFA in painting from Western Kentucky University. He creates work to convey how we connect through process and to reinforce the importance of caring for and exploring the unknown through play.

Clay Brooks

Clay is an artist and designer currently working in video games and interactive digital art. Trained as a traditional painter he has taken to digital media and the diverse approaches to creation they provide. He explores themes ranging from urban fantasy to absurd realism.

David Fraile

David Fraile is an electronic technician and multimedia artist living in Denver, Colorado. His work reflects on the complexity of our relationships with analog and digital technologies, using modified circuits and code to create generative media environments. 

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